You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Add "Mute Audio" button to Game view in editor
Update servers/audio_server.cpp Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Apply suggestions from code review Co-authored-by: Adam Scott <ascott.ca@gmail.com> Fix a few lines for new member names Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled Apply suggestions from code review Co-authored-by: arkology <43543909+arkology@users.noreply.github.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> Fix icon for svgo
This commit is contained in:
@@ -113,6 +113,8 @@ private:
|
||||
bool keep_open = false;
|
||||
String current_uri;
|
||||
|
||||
bool debug_mute_audio = false;
|
||||
|
||||
CameraOverride camera_override = OVERRIDE_NONE;
|
||||
HashMap<Breakpoint, bool, Breakpoint> breakpoints;
|
||||
|
||||
@@ -214,6 +216,9 @@ public:
|
||||
void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
|
||||
void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
|
||||
|
||||
void set_debug_mute_audio(bool p_mute);
|
||||
bool get_debug_mute_audio() const;
|
||||
|
||||
void set_camera_override(CameraOverride p_override);
|
||||
CameraOverride get_camera_override();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user