You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-13 13:31:48 +00:00
Fix "Convert to MeshLibrary" not respecting collision transforms
(cherry picked from commit 025d7b9332)
This commit is contained in:
committed by
Rémi Verschelde
parent
37910dd10f
commit
684b7fdf47
@@ -136,9 +136,11 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Transform shape_transform = sb->shape_owner_get_transform(E->get());
|
Transform shape_transform;
|
||||||
|
if (p_apply_xforms) {
|
||||||
//shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
|
shape_transform = mi->get_transform();
|
||||||
|
}
|
||||||
|
shape_transform *= sb->get_transform() * sb->shape_owner_get_transform(E->get());
|
||||||
|
|
||||||
for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
|
for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
|
||||||
Ref<Shape> collision = sb->shape_owner_get_shape(E->get(), k);
|
Ref<Shape> collision = sb->shape_owner_get_shape(E->get(), k);
|
||||||
@@ -147,7 +149,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
|
|||||||
}
|
}
|
||||||
MeshLibrary::ShapeData shape_data;
|
MeshLibrary::ShapeData shape_data;
|
||||||
shape_data.shape = collision;
|
shape_data.shape = collision;
|
||||||
shape_data.local_transform = sb->get_transform() * sb->shape_owner_get_transform(E->get());
|
shape_data.local_transform = shape_transform;
|
||||||
collisions.push_back(shape_data);
|
collisions.push_back(shape_data);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user