1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

C#: Enable exporting nodes to the inspector

This commit is contained in:
Raul Santos
2022-07-06 20:14:21 +02:00
parent 76d0a99707
commit 68477e9b1b

View File

@@ -2866,6 +2866,12 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage
r_hint = PROPERTY_HINT_RESOURCE_TYPE;
r_hint_string = String(NATIVE_GDMONOCLASS_NAME(field_native_class));
} else if (p_variant_type == Variant::OBJECT && CACHED_CLASS(Node)->is_assignable_from(p_type.type_class)) {
GDMonoClass *field_native_class = GDMonoUtils::get_class_native_base(p_type.type_class);
CRASH_COND(field_native_class == nullptr);
r_hint = PROPERTY_HINT_NODE_TYPE;
r_hint_string = String(NATIVE_GDMONOCLASS_NAME(field_native_class));
} else if (p_allow_generics && p_variant_type == Variant::ARRAY) {
// Nested arrays are not supported in the inspector