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Replace error checks against size with is_empty

This commit is contained in:
A Thousand Ships
2024-01-19 13:21:39 +01:00
parent 94dbf69f5d
commit 684752e75b
58 changed files with 116 additions and 116 deletions

View File

@@ -138,7 +138,7 @@ void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, con
RID ShaderRD::version_create() {
//initialize() was never called
ERR_FAIL_COND_V(group_to_variant_map.size() == 0, RID());
ERR_FAIL_COND_V(group_to_variant_map.is_empty(), RID());
Version version;
version.dirty = true;
@@ -301,7 +301,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
Vector<uint8_t> shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(stages, name + ":" + itos(variant));
ERR_FAIL_COND(shader_data.size() == 0);
ERR_FAIL_COND(shader_data.is_empty());
{
MutexLock lock(variant_set_mutex);
@@ -714,7 +714,7 @@ ShaderRD::ShaderRD() {
void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines) {
ERR_FAIL_COND(variant_defines.size());
ERR_FAIL_COND(p_variant_defines.size() == 0);
ERR_FAIL_COND(p_variant_defines.is_empty());
general_defines = p_general_defines.utf8();
@@ -776,7 +776,7 @@ void ShaderRD::_initialize_cache() {
// Same as above, but allows specifying shader compilation groups.
void ShaderRD::initialize(const Vector<VariantDefine> &p_variant_defines, const String &p_general_defines) {
ERR_FAIL_COND(variant_defines.size());
ERR_FAIL_COND(p_variant_defines.size() == 0);
ERR_FAIL_COND(p_variant_defines.is_empty());
general_defines = p_general_defines.utf8();