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Merge pull request #6814 from Hinsbart/animplayer
Only show AnimationEditor automatically when an Animplayer is selected.
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@@ -666,7 +666,7 @@ void AnimationPlayerEditor::set_state(const Dictionary& p_state) {
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return;
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return;
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Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
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Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
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if (n && n->cast_to<AnimationPlayer>()) {
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if (n && n->cast_to<AnimationPlayer>() && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
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player=n->cast_to<AnimationPlayer>();
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player=n->cast_to<AnimationPlayer>();
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_update_player();
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_update_player();
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show();
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show();
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