You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
Fix undoredo handling in some dialogs
This commit is contained in:
@@ -235,28 +235,17 @@ void ProjectSettingsEditor::_select_type(Variant::Type p_type) {
|
||||
}
|
||||
|
||||
void ProjectSettingsEditor::shortcut_input(const Ref<InputEvent> &p_event) {
|
||||
ERR_FAIL_COND(p_event.is_null());
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
|
||||
const Ref<InputEventKey> k = p_event;
|
||||
if (k.is_valid() && k->is_pressed()) {
|
||||
bool handled = false;
|
||||
|
||||
if (ED_IS_SHORTCUT("ui_undo", p_event)) {
|
||||
String action = undo_redo->get_current_action_name();
|
||||
if (!action.is_empty()) {
|
||||
EditorNode::get_log()->add_message(vformat(TTR("Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
|
||||
}
|
||||
undo_redo->undo();
|
||||
EditorNode::get_singleton()->undo();
|
||||
handled = true;
|
||||
}
|
||||
|
||||
if (ED_IS_SHORTCUT("ui_redo", p_event)) {
|
||||
undo_redo->redo();
|
||||
String action = undo_redo->get_current_action_name();
|
||||
if (!action.is_empty()) {
|
||||
EditorNode::get_log()->add_message(vformat(TTR("Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
|
||||
}
|
||||
EditorNode::get_singleton()->redo();
|
||||
handled = true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user