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Use real_t in non-physics 2D nodes
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@@ -39,7 +39,7 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
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ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
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if (pb && is_inside_tree()) {
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Vector2 ofs = pb->get_final_offset();
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float scale = pb->get_scroll_scale();
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real_t scale = pb->get_scroll_scale();
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set_base_offset_and_scale(ofs, scale, screen_offset);
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}
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}
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@@ -54,7 +54,7 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
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ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
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if (pb && is_inside_tree()) {
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Vector2 ofs = pb->get_final_offset();
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float scale = pb->get_scroll_scale();
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real_t scale = pb->get_scroll_scale();
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set_base_offset_and_scale(ofs, scale, screen_offset);
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}
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}
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@@ -107,7 +107,7 @@ void ParallaxLayer::_notification(int p_what) {
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}
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}
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void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset) {
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void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) {
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screen_offset = p_screen_offset;
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if (!is_inside_tree()) {
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