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Use real_t in non-physics 2D nodes

This commit is contained in:
Aaron Franke
2021-01-29 23:10:32 -05:00
parent ec3f220098
commit 6811a45b59
27 changed files with 340 additions and 337 deletions

View File

@@ -39,7 +39,7 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
float scale = pb->get_scroll_scale();
real_t scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale, screen_offset);
}
}
@@ -54,7 +54,7 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
float scale = pb->get_scroll_scale();
real_t scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale, screen_offset);
}
}
@@ -107,7 +107,7 @@ void ParallaxLayer::_notification(int p_what) {
}
}
void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset) {
void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) {
screen_offset = p_screen_offset;
if (!is_inside_tree()) {