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Fix WebXR on desktop emulator by reseting active texture unit
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@@ -2497,6 +2497,8 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
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}
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}
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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texture_storage->render_target_disable_clear_request(rb->render_target);
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texture_storage->render_target_disable_clear_request(rb->render_target);
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glActiveTexture(GL_TEXTURE0);
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}
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}
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template <PassMode p_pass_mode>
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template <PassMode p_pass_mode>
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