You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Merge pull request #50648 from foxydevloper/remove-weird-prints
Remove leftover prints when using shader global variables
This commit is contained in:
@@ -2367,7 +2367,6 @@ void EditorInspector::_property_keyed(const String &p_path, bool p_advance) {
|
||||
}
|
||||
|
||||
void EditorInspector::_property_deleted(const String &p_path) {
|
||||
print_line("deleted pressed?");
|
||||
if (!object) {
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user