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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #104010 from aaronfranke/main-screen-auto-switch

Improve editor 2D/3D main screen auto-switching logic
This commit is contained in:
Thaddeus Crews
2025-05-14 09:44:09 -05:00
6 changed files with 31 additions and 24 deletions

View File

@@ -233,6 +233,25 @@ EditorPlugin *EditorMainScreen::get_plugin_by_name(const String &p_plugin_name)
return main_editor_plugins[p_plugin_name];
}
bool EditorMainScreen::can_auto_switch_screens() const {
if (selected_plugin == nullptr) {
return true;
}
// Only allow auto-switching if the selected button is to the left of the Script button.
for (int i = 0; i < button_hb->get_child_count(); i++) {
Button *button = Object::cast_to<Button>(button_hb->get_child(i));
if (button->get_text() == "Script") {
// Selected button is at or after the Script button.
return false;
}
if (button->get_text() == selected_plugin->get_plugin_name()) {
// Selected button is before the Script button.
return true;
}
}
return false;
}
VBoxContainer *EditorMainScreen::get_control() const {
return main_screen_vbox;
}

View File

@@ -81,6 +81,7 @@ public:
int get_plugin_index(EditorPlugin *p_editor) const;
EditorPlugin *get_selected_plugin() const;
EditorPlugin *get_plugin_by_name(const String &p_plugin_name) const;
bool can_auto_switch_screens() const;
VBoxContainer *get_control() const;

View File

@@ -2733,7 +2733,11 @@ void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update
SceneTreeDock::get_singleton()->set_selection({ current_node });
InspectorDock::get_singleton()->update(current_node);
if (!inspector_only && !skip_main_plugin) {
skip_main_plugin = stay_in_script_editor_on_node_selected && !ScriptEditor::get_singleton()->is_editor_floating() && ScriptEditor::get_singleton()->is_visible_in_tree();
if (!ScriptEditor::get_singleton()->is_editor_floating() && ScriptEditor::get_singleton()->is_visible_in_tree()) {
skip_main_plugin = stay_in_script_editor_on_node_selected;
} else {
skip_main_plugin = !editor_main_screen->can_auto_switch_screens();
}
}
} else {
NodeDock::get_singleton()->set_node(nullptr);
@@ -2812,9 +2816,7 @@ void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update
if (!changing_scene) {
main_plugin->edit(current_obj);
}
}
else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) {
} else if (main_plugin != editor_plugin_screen) {
// Unedit previous plugin.
editor_plugin_screen->edit(nullptr);
active_plugins[editor_owner_id].erase(editor_plugin_screen);
@@ -4021,18 +4023,15 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
changing_scene = false;
if (get_edited_scene()) {
int current_tab = editor_main_screen->get_selected_index();
if (current_tab < 2) {
if (editor_main_screen->can_auto_switch_screens()) {
// Switch between 2D and 3D if currently in 2D or 3D.
Node *selected_node = SceneTreeDock::get_singleton()->get_tree_editor()->get_selected();
if (!selected_node) {
selected_node = get_edited_scene();
}
if (Object::cast_to<CanvasItem>(selected_node)) {
editor_main_screen->select(EditorMainScreen::EDITOR_2D);
} else if (Object::cast_to<Node3D>(selected_node)) {
editor_main_screen->select(EditorMainScreen::EDITOR_3D);
const int plugin_index = editor_main_screen->get_plugin_index(editor_data.get_handling_main_editor(selected_node));
if (plugin_index >= 0) {
editor_main_screen->select(plugin_index);
}
}
}
@@ -7904,6 +7903,7 @@ EditorNode::EditorNode() {
HBoxContainer *main_editor_button_hb = memnew(HBoxContainer);
main_editor_button_hb->set_mouse_filter(Control::MOUSE_FILTER_STOP);
main_editor_button_hb->set_name("EditorMainScreenButtons");
editor_main_screen->set_button_container(main_editor_button_hb);
title_bar->add_child(main_editor_button_hb);
title_bar->set_center_control(main_editor_button_hb);

View File

@@ -1810,15 +1810,6 @@ void ScriptEditor::_notification(int p_what) {
}
}
bool ScriptEditor::can_take_away_focus() const {
ScriptEditorBase *current = _get_current_editor();
if (current) {
return current->can_lose_focus_on_node_selection();
} else {
return true;
}
}
void ScriptEditor::_close_builtin_scripts_from_scene(const String &p_scene) {
for (int i = 0; i < tab_container->get_tab_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));

View File

@@ -208,7 +208,6 @@ public:
virtual void add_callback(const String &p_function, const PackedStringArray &p_args) = 0;
virtual void update_settings() = 0;
virtual void set_debugger_active(bool p_active) = 0;
virtual bool can_lose_focus_on_node_selection() { return true; }
virtual void update_toggle_files_button() {}
virtual bool show_members_overview() = 0;
@@ -598,8 +597,6 @@ public:
void trigger_live_script_reload(const String &p_script_path);
void trigger_live_script_reload_all();
bool can_take_away_focus() const;
VSplitContainer *get_left_list_split() { return list_split; }
void set_live_auto_reload_running_scripts(bool p_enabled);

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@@ -141,7 +141,6 @@ public:
virtual void tag_saved_version() override;
virtual void update_settings() override;
virtual bool show_members_overview() override;
virtual bool can_lose_focus_on_node_selection() override { return true; }
virtual void set_debugger_active(bool p_active) override;
virtual void set_tooltip_request_func(const Callable &p_toolip_callback) override;
virtual void add_callback(const String &p_function, const PackedStringArray &p_args) override;