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Fix incorrect format and buffer used for bone weights.
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@@ -3878,7 +3878,7 @@ void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surf
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} break;
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case RS::ARRAY_WEIGHTS: {
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//assumed weights too
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vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
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vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
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} break;
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}
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} else {
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