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Fixes adding nodes on dragging in visual shaders

This commit is contained in:
Yuri Roubinsky
2021-05-24 13:37:47 +03:00
parent 08491ec543
commit 6772f70ec3

View File

@@ -3323,6 +3323,8 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
saved_node_pos_dirty = true;
_add_node(idx, add_options[idx].sub_func);
} else if (d.has("files")) {
undo_redo->create_action(TTR("Add Node(s) to Visual Shader"));
if (d["files"].get_type() == Variant::PACKED_STRING_ARRAY) {
PackedStringArray arr = d["files"];
for (int i = 0; i < arr.size(); i++) {
@@ -3370,6 +3372,7 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
}
}
undo_redo->commit_action();
}
}
}