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Fixes adding nodes on dragging in visual shaders
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@@ -3323,6 +3323,8 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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saved_node_pos_dirty = true;
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_add_node(idx, add_options[idx].sub_func);
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} else if (d.has("files")) {
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undo_redo->create_action(TTR("Add Node(s) to Visual Shader"));
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if (d["files"].get_type() == Variant::PACKED_STRING_ARRAY) {
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PackedStringArray arr = d["files"];
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for (int i = 0; i < arr.size(); i++) {
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@@ -3370,6 +3372,7 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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}
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}
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}
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undo_redo->commit_action();
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}
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}
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}
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