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StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length.

This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.

Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
This commit is contained in:
Eoin O'Neill
2020-09-18 19:59:25 -07:00
parent 36c943260e
commit 674fb52f52
2 changed files with 9 additions and 0 deletions

View File

@@ -35,6 +35,13 @@
Returns the current travel path as computed internally by the A* algorithm.
</description>
</method>
<method name="get_current_play_position" qualifiers="const">
<return type="float">
</return>
<description>
Returns the playback position within the current animation state.
</description>
</method>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>

View File

@@ -495,6 +495,8 @@ void AnimationNodeStateMachinePlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing);
ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node);
ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos);
ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path);
}