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Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Fix sub-optimal uses of is_equal_approx
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@@ -420,7 +420,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) {
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} break;
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case PROPERTY_DESC_COAT_ROUGHNESS: {
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// meaning is that approx equal to zero is disabled not actually zero. ;)
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if (real_value && Math::is_equal_approx(real_value->Value(), 0.0f)) {
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if (real_value && Math::is_zero_approx(real_value->Value())) {
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print_verbose("clearcoat real value: " + rtos(real_value->Value()));
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spatial_material->set_clearcoat_gloss(1.0 - real_value->Value());
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} else {
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@@ -428,7 +428,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) {
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}
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} break;
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case PROPERTY_DESC_EMISSIVE: {
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if (real_value && Math::is_equal_approx(real_value->Value(), 0.0f)) {
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if (real_value && Math::is_zero_approx(real_value->Value())) {
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print_verbose("Emissive real value: " + rtos(real_value->Value()));
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spatial_material->set_emission_energy(real_value->Value());
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} else if (vector_value && !vector_value->Value().is_equal_approx(Vector3(0, 0, 0))) {
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