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C#: Compare symbol names without null flow state
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@@ -362,7 +362,7 @@ namespace Godot.SourceGenerators
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{
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foreach (var attr in memberSymbol.GetAttributes())
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{
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PropertyUsageFlags? propertyUsage = attr.AttributeClass?.ToString() switch
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PropertyUsageFlags? propertyUsage = attr.AttributeClass?.FullQualifiedNameOmitGlobal() switch
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{
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GodotClasses.ExportCategoryAttr => PropertyUsageFlags.Category,
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GodotClasses.ExportGroupAttr => PropertyUsageFlags.Group,
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