You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-16 14:00:40 +00:00
Add handling of script creation/deletion for custom visual shader nodes
This commit is contained in:
@@ -188,6 +188,9 @@ class VisualShaderEditor : public VBoxContainer {
|
||||
PanelContainer *error_panel = nullptr;
|
||||
Label *error_label = nullptr;
|
||||
|
||||
bool pending_custom_scripts_to_delete = false;
|
||||
List<Ref<Script>> custom_scripts_to_delete;
|
||||
|
||||
bool _block_update_options_menu = false;
|
||||
bool _block_rebuild_shader = false;
|
||||
|
||||
@@ -503,6 +506,13 @@ class VisualShaderEditor : public VBoxContainer {
|
||||
|
||||
void _visibility_changed();
|
||||
|
||||
void _get_current_mode_limits(int &r_begin_type, int &r_end_type) const;
|
||||
void _update_custom_script(const Ref<Script> &p_script);
|
||||
void _script_created(const Ref<Script> &p_script);
|
||||
void _resource_saved(const Ref<Resource> &p_resource);
|
||||
void _resource_removed(const Ref<Resource> &p_resource);
|
||||
void _resources_removed();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
@@ -517,7 +527,6 @@ public:
|
||||
void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
|
||||
|
||||
Dictionary get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node);
|
||||
void update_custom_type(const Ref<Resource> &p_resource);
|
||||
|
||||
virtual Size2 get_minimum_size() const override;
|
||||
void edit(VisualShader *p_visual_shader);
|
||||
|
||||
Reference in New Issue
Block a user