1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Prevent LSP adding signal func to non GDScripts

This commit is contained in:
Francois Belair
2021-12-04 10:52:47 -05:00
parent 2a9dd654bc
commit 66f1b4bf66

View File

@@ -54,9 +54,13 @@ void GDScriptWorkspace::_bind_methods() {
} }
void GDScriptWorkspace::apply_new_signal(Object *obj, String function, PackedStringArray args) { void GDScriptWorkspace::apply_new_signal(Object *obj, String function, PackedStringArray args) {
String function_signature = "func " + function;
Ref<Script> script = obj->get_script(); Ref<Script> script = obj->get_script();
if (script->get_language()->get_name() != "GDScript") {
return;
}
String function_signature = "func " + function;
String source = script->get_source_code(); String source = script->get_source_code();
if (source.find(function_signature) != -1) { if (source.find(function_signature) != -1) {