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Added lerp_angles built-in function
Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans>
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@@ -604,6 +604,29 @@
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[/codeblock]
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</description>
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</method>
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<method name="lerp_angle">
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<return type="float">
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</return>
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<argument index="0" name="from" type="float">
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</argument>
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<argument index="1" name="to" type="float">
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</argument>
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<argument index="2" name="weight" type="float">
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</argument>
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<description>
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Linearly interpolates between two angles (in radians) by a normalized value.
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Similar to [method lerp] but interpolate correctly when the angles wrap around [constant @GDScript.TAU].
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[codeblock]
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extends Sprite
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var elapsed = 0.0
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func _process(delta):
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var min_angle = deg2rad(0.0)
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var max_angle = deg2rad(90.0)
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rotation = lerp_angle(min_angle, max_angle, elapsed)
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elapsed += delta
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[/codeblock]
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</description>
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</method>
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<method name="linear2db">
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<return type="float">
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</return>
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