1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Fix unclear PROPERTY_USAGE_STORAGE/EDITOR description

This commit is contained in:
Mickey Ordog
2024-07-09 16:22:10 -07:00
committed by Rémi Verschelde
parent 97b8ad1af0
commit 6651a511c8

View File

@@ -2939,10 +2939,10 @@
The property is not stored, and does not display in the editor. This is the default for non-exported properties. The property is not stored, and does not display in the editor. This is the default for non-exported properties.
</constant> </constant>
<constant name="PROPERTY_USAGE_STORAGE" value="2" enum="PropertyUsageFlags" is_bitfield="true"> <constant name="PROPERTY_USAGE_STORAGE" value="2" enum="PropertyUsageFlags" is_bitfield="true">
The property is serialized and saved in the scene file (default). The property is serialized and saved in the scene file (default for exported properties).
</constant> </constant>
<constant name="PROPERTY_USAGE_EDITOR" value="4" enum="PropertyUsageFlags" is_bitfield="true"> <constant name="PROPERTY_USAGE_EDITOR" value="4" enum="PropertyUsageFlags" is_bitfield="true">
The property is shown in the [EditorInspector] (default). The property is shown in the [EditorInspector] (default for exported properties).
</constant> </constant>
<constant name="PROPERTY_USAGE_INTERNAL" value="8" enum="PropertyUsageFlags" is_bitfield="true"> <constant name="PROPERTY_USAGE_INTERNAL" value="8" enum="PropertyUsageFlags" is_bitfield="true">
The property is excluded from the class reference. The property is excluded from the class reference.