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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@@ -215,7 +215,7 @@ void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, cons
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packet.destination = p_dest;
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memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size);
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_incoming_packets.push_back(packet);
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emit_signal("peer_packet", p_source);
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emit_signal(SNAME("peer_packet"), p_source);
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}
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Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
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@@ -306,15 +306,15 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
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switch (type) {
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case SYS_ADD: // Add peer
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_peer_map[id] = Ref<WebSocketPeer>();
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emit_signal("peer_connected", id);
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emit_signal(SNAME("peer_connected"), id);
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if (id == 1) { // We just connected to the server
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emit_signal("connection_succeeded");
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emit_signal(SNAME("connection_succeeded"));
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}
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break;
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case SYS_DEL: // Remove peer
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_peer_map.erase(id);
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emit_signal("peer_disconnected", id);
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emit_signal(SNAME("peer_disconnected"), id);
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break;
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case SYS_ID: // Hello, server assigned ID
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_peer_id = id;
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