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Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz
2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View File

@@ -86,7 +86,7 @@ void WebSocketClient::_on_peer_packet() {
if (_is_multiplayer) {
_process_multiplayer(get_peer(1), 1);
} else {
emit_signal("data_received");
emit_signal(SNAME("data_received"));
}
}
@@ -94,27 +94,27 @@ void WebSocketClient::_on_connect(String p_protocol) {
if (_is_multiplayer) {
// need to wait for ID confirmation...
} else {
emit_signal("connection_established", p_protocol);
emit_signal(SNAME("connection_established"), p_protocol);
}
}
void WebSocketClient::_on_close_request(int p_code, String p_reason) {
emit_signal("server_close_request", p_code, p_reason);
emit_signal(SNAME("server_close_request"), p_code, p_reason);
}
void WebSocketClient::_on_disconnect(bool p_was_clean) {
if (_is_multiplayer) {
emit_signal("connection_failed");
emit_signal(SNAME("connection_failed"));
} else {
emit_signal("connection_closed", p_was_clean);
emit_signal(SNAME("connection_closed"), p_was_clean);
}
}
void WebSocketClient::_on_error() {
if (_is_multiplayer) {
emit_signal("connection_failed");
emit_signal(SNAME("connection_failed"));
} else {
emit_signal("connection_error");
emit_signal(SNAME("connection_error"));
}
}