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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@@ -46,7 +46,7 @@ bool VisualScriptNode::is_breakpoint() const {
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}
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void VisualScriptNode::ports_changed_notify() {
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emit_signal("ports_changed");
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emit_signal(SNAME("ports_changed"));
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}
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void VisualScriptNode::set_default_input_value(int p_port, const Variant &p_value) {
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@@ -264,7 +264,7 @@ void VisualScript::_node_ports_changed(int p_id) {
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#ifdef TOOLS_ENABLED
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set_edited(true); // Something changed, let's set as edited.
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emit_signal("node_ports_changed", p_id);
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emit_signal(SNAME("node_ports_changed"), p_id);
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#endif
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}
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