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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@@ -109,7 +109,7 @@ void NoiseTexture::_thread_done(const Ref<Image> &p_image) {
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void NoiseTexture::_thread_function(void *p_ud) {
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NoiseTexture *tex = (NoiseTexture *)p_ud;
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tex->call_deferred("_thread_done", tex->_generate_texture());
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tex->call_deferred(SNAME("_thread_done"), tex->_generate_texture());
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}
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void NoiseTexture::_queue_update() {
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@@ -118,7 +118,7 @@ void NoiseTexture::_queue_update() {
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}
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update_queued = true;
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call_deferred("_update_texture");
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call_deferred(SNAME("_update_texture"));
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}
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Ref<Image> NoiseTexture::_generate_texture() {
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