1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz
2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View File

@@ -109,7 +109,7 @@ void NoiseTexture::_thread_done(const Ref<Image> &p_image) {
void NoiseTexture::_thread_function(void *p_ud) {
NoiseTexture *tex = (NoiseTexture *)p_ud;
tex->call_deferred("_thread_done", tex->_generate_texture());
tex->call_deferred(SNAME("_thread_done"), tex->_generate_texture());
}
void NoiseTexture::_queue_update() {
@@ -118,7 +118,7 @@ void NoiseTexture::_queue_update() {
}
update_queued = true;
call_deferred("_update_texture");
call_deferred(SNAME("_update_texture"));
}
Ref<Image> NoiseTexture::_generate_texture() {