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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@@ -47,8 +47,8 @@ void NavigationMeshEditor::_node_removed(Node *p_node) {
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void NavigationMeshEditor::_notification(int p_option) {
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if (p_option == NOTIFICATION_ENTER_TREE) {
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button_bake->set_icon(get_theme_icon("Bake", "EditorIcons"));
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button_reset->set_icon(get_theme_icon("Reload", "EditorIcons"));
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button_bake->set_icon(get_theme_icon(SNAME("Bake"), SNAME("EditorIcons")));
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button_reset->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
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}
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}
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