You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
@@ -536,7 +536,7 @@ void GodotNavigationServer::process(real_t p_delta_time) {
|
||||
// Emit a signal if a map changed.
|
||||
const uint32_t new_map_update_id = active_maps[i]->get_map_update_id();
|
||||
if (new_map_update_id != active_maps_update_id[i]) {
|
||||
emit_signal("map_changed", active_maps[i]->get_self());
|
||||
emit_signal(SNAME("map_changed"), active_maps[i]->get_self());
|
||||
active_maps_update_id[i] = new_map_update_id;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user