You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
@@ -506,7 +506,7 @@ Sprite2DEditor::Sprite2DEditor() {
|
||||
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
|
||||
|
||||
options->set_text(TTR("Sprite2D"));
|
||||
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Sprite2D", "EditorIcons"));
|
||||
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Sprite2D"), SNAME("EditorIcons")));
|
||||
|
||||
options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D);
|
||||
options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D);
|
||||
|
||||
Reference in New Issue
Block a user