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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@@ -83,7 +83,7 @@ void SkeletonIK3DEditorPlugin::_bind_methods() {
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SkeletonIK3DEditorPlugin::SkeletonIK3DEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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play_btn = memnew(Button);
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play_btn->set_icon(editor->get_gui_base()->get_theme_icon("Play", "EditorIcons"));
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play_btn->set_icon(editor->get_gui_base()->get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
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play_btn->set_text(TTR("Play IK"));
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play_btn->set_toggle_mode(true);
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play_btn->hide();
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