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Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz
2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View File

@@ -83,7 +83,7 @@ void SkeletonIK3DEditorPlugin::_bind_methods() {
SkeletonIK3DEditorPlugin::SkeletonIK3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
play_btn = memnew(Button);
play_btn->set_icon(editor->get_gui_base()->get_theme_icon("Play", "EditorIcons"));
play_btn->set_icon(editor->get_gui_base()->get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
play_btn->set_text(TTR("Play IK"));
play_btn->set_toggle_mode(true);
play_btn->hide();