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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@@ -96,7 +96,7 @@ Skeleton2DEditor::Skeleton2DEditor() {
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CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
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options->set_text(TTR("Skeleton2D"));
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options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Skeleton2D", "EditorIcons"));
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options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons")));
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options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST);
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options->get_popup()->add_separator();
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