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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@@ -149,7 +149,7 @@ void EditorPropertyRootMotion::_node_assign() {
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ti->set_text(0, F->get());
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ti->set_selectable(0, true);
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ti->set_editable(0, false);
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ti->set_icon(0, get_theme_icon("BoneAttachment3D", "EditorIcons"));
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ti->set_icon(0, get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons")));
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ti->set_metadata(0, accum);
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} else {
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ti = parenthood[accum];
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@@ -158,7 +158,7 @@ void EditorPropertyRootMotion::_node_assign() {
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ti->set_selectable(0, true);
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ti->set_text(0, concat);
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ti->set_icon(0, get_theme_icon("BoneAttachment3D", "EditorIcons"));
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ti->set_icon(0, get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons")));
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ti->set_metadata(0, path);
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if (path == current) {
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ti->select(0);
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@@ -234,7 +234,7 @@ void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) {
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void EditorPropertyRootMotion::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
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Ref<Texture2D> t = get_theme_icon("Clear", "EditorIcons");
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Ref<Texture2D> t = get_theme_icon(SNAME("Clear"), SNAME("EditorIcons"));
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clear->set_icon(t);
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}
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}
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