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Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz
2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View File

@@ -40,7 +40,7 @@ void ResourcePreloaderEditor::_gui_input(Ref<InputEvent> p_event) {
void ResourcePreloaderEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
load->set_icon(get_theme_icon("Folder", "EditorIcons"));
load->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
}
if (p_what == NOTIFICATION_READY) {
@@ -208,11 +208,11 @@ void ResourcePreloaderEditor::_update_library() {
ti->set_selectable(1, false);
if (type == "PackedScene") {
ti->add_button(1, get_theme_icon("InstanceOptions", "EditorIcons"), BUTTON_OPEN_SCENE, false, TTR("Open in Editor"));
ti->add_button(1, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_OPEN_SCENE, false, TTR("Open in Editor"));
} else {
ti->add_button(1, get_theme_icon("Load", "EditorIcons"), BUTTON_EDIT_RESOURCE, false, TTR("Open in Editor"));
ti->add_button(1, get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), BUTTON_EDIT_RESOURCE, false, TTR("Open in Editor"));
}
ti->add_button(1, get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE, false, TTR("Remove"));
ti->add_button(1, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE, false, TTR("Remove"));
}
//player->add_resource("default",resource);