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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@@ -40,7 +40,7 @@ void ResourcePreloaderEditor::_gui_input(Ref<InputEvent> p_event) {
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void ResourcePreloaderEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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load->set_icon(get_theme_icon("Folder", "EditorIcons"));
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load->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
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}
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if (p_what == NOTIFICATION_READY) {
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@@ -208,11 +208,11 @@ void ResourcePreloaderEditor::_update_library() {
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ti->set_selectable(1, false);
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if (type == "PackedScene") {
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ti->add_button(1, get_theme_icon("InstanceOptions", "EditorIcons"), BUTTON_OPEN_SCENE, false, TTR("Open in Editor"));
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ti->add_button(1, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_OPEN_SCENE, false, TTR("Open in Editor"));
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} else {
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ti->add_button(1, get_theme_icon("Load", "EditorIcons"), BUTTON_EDIT_RESOURCE, false, TTR("Open in Editor"));
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ti->add_button(1, get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), BUTTON_EDIT_RESOURCE, false, TTR("Open in Editor"));
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}
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ti->add_button(1, get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE, false, TTR("Remove"));
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ti->add_button(1, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE, false, TTR("Remove"));
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}
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//player->add_resource("default",resource);
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