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Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz
2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View File

@@ -60,7 +60,7 @@ PhysicalBone3DEditor::PhysicalBone3DEditor(EditorNode *p_editor) :
spatial_editor_hb->add_child(button_transform_joint);
button_transform_joint->set_text(TTR("Move Joint"));
button_transform_joint->set_icon(Node3DEditor::get_singleton()->get_theme_icon("PhysicalBone3D", "EditorIcons"));
button_transform_joint->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("PhysicalBone3D"), SNAME("EditorIcons")));
button_transform_joint->set_toggle_mode(true);
button_transform_joint->connect("toggled", callable_mp(this, &PhysicalBone3DEditor::_on_toggle_button_transform_joint));