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Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz
2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View File

@@ -268,7 +268,7 @@ MultiMeshEditor::MultiMeshEditor() {
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text("MultiMesh");
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MultiMeshInstance3D", "EditorIcons"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("MultiMeshInstance3D"), SNAME("EditorIcons")));
options->get_popup()->add_item(TTR("Populate Surface"));
options->get_popup()->connect("id_pressed", callable_mp(this, &MultiMeshEditor::_menu_option));