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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@@ -329,7 +329,7 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
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void GPUParticles2DEditorPlugin::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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menu->get_popup()->connect("id_pressed", callable_mp(this, &GPUParticles2DEditorPlugin::_menu_callback));
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menu->set_icon(menu->get_theme_icon("GPUParticles2D", "EditorIcons"));
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menu->set_icon(menu->get_theme_icon(SNAME("GPUParticles2D"), SNAME("EditorIcons")));
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file->connect("file_selected", callable_mp(this, &GPUParticles2DEditorPlugin::_file_selected));
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}
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}
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