You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
@@ -41,7 +41,7 @@ void CPUParticles3DEditor::_node_removed(Node *p_node) {
|
||||
|
||||
void CPUParticles3DEditor::_notification(int p_notification) {
|
||||
if (p_notification == NOTIFICATION_ENTER_TREE) {
|
||||
options->set_icon(get_theme_icon("CPUParticles3D", "EditorIcons"));
|
||||
options->set_icon(get_theme_icon(SNAME("CPUParticles3D"), SNAME("EditorIcons")));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user