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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@@ -430,7 +430,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Ref<Texture2D> h = get_theme_icon("EditorHandle", "EditorIcons");
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Ref<Texture2D> h = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
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Vector2 size = h->get_size() * 0.5;
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handles.clear();
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