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Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz
2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View File

@@ -42,8 +42,8 @@
void CollisionPolygon3DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
button_create->set_icon(get_theme_icon("Edit", "EditorIcons"));
button_edit->set_icon(get_theme_icon("MovePoint", "EditorIcons"));
button_create->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
button_edit->set_icon(get_theme_icon(SNAME("MovePoint"), SNAME("EditorIcons")));
button_edit->set_pressed(true);
get_tree()->connect("node_removed", callable_mp(this, &CollisionPolygon3DEditor::_node_removed));
@@ -531,7 +531,7 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
Ref<Texture2D> handle = editor->get_gui_base()->get_theme_icon("Editor3DHandle", "EditorIcons");
Ref<Texture2D> handle = editor->get_gui_base()->get_theme_icon(SNAME("Editor3DHandle"), SNAME("EditorIcons"));
handle_material->set_point_size(handle->get_width());
handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);