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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@@ -113,7 +113,7 @@ void PluginConfigDialog::_on_confirmed() {
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}
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#endif
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emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? _to_absolute_plugin_path(subfolder_edit->get_text()) : "");
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emit_signal(SNAME("plugin_ready"), script.operator->(), active_edit->is_pressed() ? _to_absolute_plugin_path(subfolder_edit->get_text()) : "");
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} else {
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EditorNode::get_singleton()->get_project_settings()->update_plugins();
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}
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@@ -128,8 +128,8 @@ void PluginConfigDialog::_on_required_text_changed(const String &) {
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int lang_idx = script_option_edit->get_selected();
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String ext = ScriptServer::get_language(lang_idx)->get_extension();
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Ref<Texture2D> valid_icon = get_theme_icon("StatusSuccess", "EditorIcons");
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Ref<Texture2D> invalid_icon = get_theme_icon("StatusWarning", "EditorIcons");
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Ref<Texture2D> valid_icon = get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons"));
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Ref<Texture2D> invalid_icon = get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons"));
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// Set variables to assume all is valid
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bool is_valid = true;
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