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mirror of https://github.com/godotengine/godot.git synced 2026-01-04 19:21:46 +00:00

Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz
2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View File

@@ -75,7 +75,7 @@ void EditorDebuggerTree::_scene_tree_selected() {
inspected_object_id = uint64_t(item->get_metadata(0));
emit_signal("object_selected", inspected_object_id, debugger_id);
emit_signal(SNAME("object_selected"), inspected_object_id, debugger_id);
}
void EditorDebuggerTree::_scene_tree_folded(Object *p_obj) {
@@ -105,8 +105,8 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position) {
item->select(0);
item_menu->clear();
item_menu->add_icon_item(get_theme_icon("CreateNewSceneFrom", "EditorIcons"), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
item_menu->add_icon_item(get_theme_icon("CopyNodePath", "EditorIcons"), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
item_menu->add_icon_item(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
item_menu->add_icon_item(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
item_menu->set_position(get_screen_transform().xform(get_local_mouse_position()));
item_menu->popup();
}
@@ -211,7 +211,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
}
debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
if (scroll_item) {
call_deferred("scroll_to_item", scroll_item);
call_deferred(SNAME("scroll_to_item"), scroll_item);
}
last_filter = filter;
updating_scene_tree = false;
@@ -279,5 +279,5 @@ void EditorDebuggerTree::_file_selected(const String &p_file) {
if (inspected_object_id.is_null()) {
return;
}
emit_signal("save_node", inspected_object_id, p_file, debugger_id);
emit_signal(SNAME("save_node"), inspected_object_id, p_file, debugger_id);
}