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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@@ -438,7 +438,7 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, S
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}
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joy_names[p_idx] = js;
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emit_signal("joy_connection_changed", p_idx, p_connected);
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emit_signal(SNAME("joy_connection_changed"), p_idx, p_connected);
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}
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Vector3 Input::get_gravity() const {
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