1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz
2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View File

@@ -438,7 +438,7 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, S
}
joy_names[p_idx] = js;
emit_signal("joy_connection_changed", p_idx, p_connected);
emit_signal(SNAME("joy_connection_changed"), p_idx, p_connected);
}
Vector3 Input::get_gravity() const {