You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
GDScript: Add missing member type check when resolving extends
This commit is contained in:
@@ -479,7 +479,24 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
|
||||
}
|
||||
if (look_class->has_member(name)) {
|
||||
resolve_class_member(look_class, name, id);
|
||||
base = look_class->get_member(name).get_datatype();
|
||||
GDScriptParser::ClassNode::Member member = look_class->get_member(name);
|
||||
GDScriptParser::DataType member_datatype = member.get_datatype();
|
||||
|
||||
switch (member.type) {
|
||||
case GDScriptParser::ClassNode::Member::CLASS:
|
||||
break; // OK.
|
||||
case GDScriptParser::ClassNode::Member::CONSTANT:
|
||||
if (member_datatype.kind != GDScriptParser::DataType::SCRIPT && member_datatype.kind != GDScriptParser::DataType::CLASS) {
|
||||
push_error(vformat(R"(Constant "%s" is not a preloaded script or class.)", name), id);
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
push_error(vformat(R"(Cannot use %s "%s" in extends chain.)", member.get_type_name(), name), id);
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
base = member_datatype;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
@@ -506,6 +523,9 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
|
||||
if (!id_type.is_set()) {
|
||||
push_error(vformat(R"(Could not find nested type "%s".)", id->name), id);
|
||||
return ERR_PARSE_ERROR;
|
||||
} else if (id_type.kind != GDScriptParser::DataType::SCRIPT && id_type.kind != GDScriptParser::DataType::CLASS) {
|
||||
push_error(vformat(R"(Identifier "%s" is not a preloaded script or class.)", id->name), id);
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
base = id_type;
|
||||
|
||||
Reference in New Issue
Block a user