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Include locked nodes on selection list
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@@ -296,7 +296,7 @@ private:
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void _update_name();
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void _compute_edit(const Point2 &p_point);
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void _clear_selected();
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void _select_clicked(bool p_append, bool p_single);
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void _select_clicked(bool p_append, bool p_single, bool p_allow_locked = false);
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void _select(Node *p_node, bool p_append, bool p_single);
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ObjectID _select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle = nullptr, bool p_alt_select = false);
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void _find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false);
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