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Include locked nodes on selection list

This commit is contained in:
kobewi
2021-08-18 13:27:33 +02:00
parent ddfaf20f62
commit 6611d24e74
4 changed files with 80 additions and 25 deletions

View File

@@ -296,7 +296,7 @@ private:
void _update_name();
void _compute_edit(const Point2 &p_point);
void _clear_selected();
void _select_clicked(bool p_append, bool p_single);
void _select_clicked(bool p_append, bool p_single, bool p_allow_locked = false);
void _select(Node *p_node, bool p_append, bool p_single);
ObjectID _select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle = nullptr, bool p_alt_select = false);
void _find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false);