You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Use an enum to represent screen orientation in the Project Settings
- Tweak the setting property hint to be more informative.
- Make the setting a "basic" setting so it appears when Advanced Settings
is disabled.
- Remove redundant orientation setting in the iOS export preset.
The project setting is now used (like on Android).
Projects upgrading from a previous version will have to set the
screen orientation again in the Project Settings if it wasn't set
to the default value ("landscape").
This commit is contained in:
@@ -44,28 +44,6 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
|
||||
</resources>
|
||||
)";
|
||||
|
||||
DisplayServer::ScreenOrientation _get_screen_orientation() {
|
||||
String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation");
|
||||
DisplayServer::ScreenOrientation screen_orientation;
|
||||
if (orientation_settings == "portrait") {
|
||||
screen_orientation = DisplayServer::SCREEN_PORTRAIT;
|
||||
} else if (orientation_settings == "reverse_landscape") {
|
||||
screen_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE;
|
||||
} else if (orientation_settings == "reverse_portrait") {
|
||||
screen_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT;
|
||||
} else if (orientation_settings == "sensor_landscape") {
|
||||
screen_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE;
|
||||
} else if (orientation_settings == "sensor_portrait") {
|
||||
screen_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT;
|
||||
} else if (orientation_settings == "sensor") {
|
||||
screen_orientation = DisplayServer::SCREEN_SENSOR;
|
||||
} else {
|
||||
screen_orientation = DisplayServer::SCREEN_LANDSCAPE;
|
||||
}
|
||||
|
||||
return screen_orientation;
|
||||
}
|
||||
|
||||
int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) {
|
||||
switch (screen_orientation) {
|
||||
case DisplayServer::SCREEN_PORTRAIT:
|
||||
@@ -266,7 +244,7 @@ String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) {
|
||||
|
||||
String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
|
||||
bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
|
||||
String orientation = _get_android_orientation_label(_get_screen_orientation());
|
||||
String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation"))));
|
||||
String manifest_activity_text = vformat(
|
||||
" <activity android:name=\"com.godot.game.GodotApp\" "
|
||||
"tools:replace=\"android:screenOrientation\" "
|
||||
|
||||
Reference in New Issue
Block a user