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Merge pull request #63253 from V-Sekai/disable_sprite_conversion_on_foreign_nodes

This commit is contained in:
Rémi Verschelde
2022-08-08 16:27:38 +02:00
committed by GitHub

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@@ -160,6 +160,11 @@ void Sprite2DEditor::_menu_option(int p_option) {
} }
void Sprite2DEditor::_update_mesh_data() { void Sprite2DEditor::_update_mesh_data() {
if (node->get_owner() != get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can't convert a Sprite2D from a foreign scene."));
err_dialog->popup_centered();
}
Ref<Texture2D> texture = node->get_texture(); Ref<Texture2D> texture = node->get_texture();
if (texture.is_null()) { if (texture.is_null()) {
err_dialog->set_text(TTR("Sprite2D is empty!")); err_dialog->set_text(TTR("Sprite2D is empty!"));