1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.

-Did some fixes to GLES3 too
This commit is contained in:
Juan Linietsky
2018-09-23 12:12:30 -03:00
parent 7e3ce79ea9
commit 65fd37c149
17 changed files with 2025 additions and 1205 deletions

View File

@@ -2393,6 +2393,10 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false);
GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true);
GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley", false);
GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley.mobile", true);
GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx", false);
GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true);
GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno");