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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

-Ability to and unwrap lightmap coordinates on import

-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
This commit is contained in:
Juan Linietsky
2017-12-09 14:11:26 -03:00
parent ccef401700
commit 65fb961b8b
22 changed files with 846 additions and 78 deletions

View File

@@ -416,6 +416,7 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
ERR_FAIL_COND(!pline);
pline->antialiased = p_antialiased;
pline->multiline = false;
if (p_width <= 1) {
pline->lines = p_points;
@@ -486,6 +487,90 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
canvas_item->commands.push_back(pline);
}
void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
ERR_FAIL_COND(p_points.size() < 2);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
ERR_FAIL_COND(!pline);
pline->antialiased = false; //todo
pline->multiline = true;
// if (p_width <= 1) {
pline->lines = p_points;
pline->line_colors = p_colors;
if (pline->line_colors.size() == 0) {
pline->line_colors.push_back(Color(1, 1, 1, 1));
} else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
pline->line_colors.resize(1);
}
#if 0
//width not yet
} else {
//make a trianglestrip for drawing the line...
Vector2 prev_t;
pline->triangles.resize(p_points.size() * 2);
if (p_antialiased) {
pline->lines.resize(p_points.size() * 2);
}
if (p_colors.size() == 0) {
pline->triangle_colors.push_back(Color(1, 1, 1, 1));
if (p_antialiased) {
pline->line_colors.push_back(Color(1, 1, 1, 1));
}
}
if (p_colors.size() == 1) {
pline->triangle_colors = p_colors;
pline->line_colors = p_colors;
} else {
pline->triangle_colors.resize(pline->triangles.size());
pline->line_colors.resize(pline->lines.size());
}
for (int i = 0; i < p_points.size(); i++) {
Vector2 t;
if (i == p_points.size() - 1) {
t = prev_t;
} else {
t = (p_points[i + 1] - p_points[i]).normalized().tangent();
if (i == 0) {
prev_t = t;
}
}
Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
if (p_antialiased) {
pline->lines[i] = p_points[i] + tangent;
pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
if (pline->line_colors.size() > 1) {
pline->line_colors[i] = p_colors[i];
pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i];
}
}
pline->triangles[i * 2 + 0] = p_points[i] + tangent;
pline->triangles[i * 2 + 1] = p_points[i] - tangent;
if (pline->triangle_colors.size() > 1) {
pline->triangle_colors[i * 2 + 0] = p_colors[i];
pline->triangle_colors[i * 2 + 1] = p_colors[i];
}
prev_t = t;
}
}
#endif
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(pline);
}
void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);