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Renderer: Move reflect_spirv to RenderingShaderContainer
This change introduces a new protected type, `ReflectedShaderStage` to `RenderingShaderContainer` that derived types use to access SPIR-V and the reflected module, `SpvReflectShaderModule` allowing implementations to use the reflection information to compile their platform-specific module. * Fixes memory leak in `reflect_spirv` that would not deallocate the `SpvReflectShaderModule` if an error occurred. * Removes unnecessary allocation when creating `SpvReflectShaderModule` by passing `NO_COPY` flag to `spvReflectCreateShaderModule2` constructor function. * Replaces `VectorView` with `Span` for consistency * Fixes unnecessary allocations in D3D12 shader container in `_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly converted the old `VectorView` to a `Vector`
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@@ -268,7 +268,7 @@ uint32_t RenderingShaderContainerD3D12::_to_bytes_footer_extra_data(uint8_t *p_b
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}
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#if NIR_ENABLED
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bool RenderingShaderContainerD3D12::_convert_spirv_to_nir(const Vector<RenderingDeviceCommons::ShaderStageSPIRVData> &p_spirv, const nir_shader_compiler_options *p_compiler_options, HashMap<int, nir_shader *> &r_stages_nir_shaders, Vector<RenderingDeviceCommons::ShaderStage> &r_stages, BitField<RenderingDeviceCommons::ShaderStage> &r_stages_processed) {
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bool RenderingShaderContainerD3D12::_convert_spirv_to_nir(Span<ReflectedShaderStage> p_spirv, const nir_shader_compiler_options *p_compiler_options, HashMap<int, nir_shader *> &r_stages_nir_shaders, Vector<RenderingDeviceCommons::ShaderStage> &r_stages, BitField<RenderingDeviceCommons::ShaderStage> &r_stages_processed) {
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r_stages_processed.clear();
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dxil_spirv_runtime_conf dxil_runtime_conf = {};
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@@ -287,7 +287,7 @@ bool RenderingShaderContainerD3D12::_convert_spirv_to_nir(const Vector<Rendering
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dxil_runtime_conf.inferred_read_only_images_as_srvs = false;
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// Translate SPIR-V to NIR.
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for (int64_t i = 0; i < p_spirv.size(); i++) {
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for (uint64_t i = 0; i < p_spirv.size(); i++) {
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RenderingDeviceCommons::ShaderStage stage = p_spirv[i].shader_stage;
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RenderingDeviceCommons::ShaderStage stage_flag = (RenderingDeviceCommons::ShaderStage)(1 << stage);
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r_stages.push_back(stage);
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@@ -302,9 +302,10 @@ bool RenderingShaderContainerD3D12::_convert_spirv_to_nir(const Vector<Rendering
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MESA_SHADER_COMPUTE, // SHADER_STAGE_COMPUTE
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};
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Span<uint32_t> code = p_spirv[i].spirv();
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nir_shader *shader = spirv_to_nir(
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(const uint32_t *)(p_spirv[i].spirv.ptr()),
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p_spirv[i].spirv.size() / sizeof(uint32_t),
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code.ptr(),
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code.size(),
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nullptr,
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0,
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SPIRV_TO_MESA_STAGES[stage],
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@@ -429,7 +430,7 @@ bool RenderingShaderContainerD3D12::_convert_nir_to_dxil(const HashMap<int, nir_
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return true;
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}
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bool RenderingShaderContainerD3D12::_convert_spirv_to_dxil(const Vector<RenderingDeviceCommons::ShaderStageSPIRVData> &p_spirv, HashMap<RenderingDeviceCommons::ShaderStage, Vector<uint8_t>> &r_dxil_blobs, Vector<RenderingDeviceCommons::ShaderStage> &r_stages, BitField<RenderingDeviceCommons::ShaderStage> &r_stages_processed) {
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bool RenderingShaderContainerD3D12::_convert_spirv_to_dxil(Span<ReflectedShaderStage> p_spirv, HashMap<RenderingDeviceCommons::ShaderStage, Vector<uint8_t>> &r_dxil_blobs, Vector<RenderingDeviceCommons::ShaderStage> &r_stages, BitField<RenderingDeviceCommons::ShaderStage> &r_stages_processed) {
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r_dxil_blobs.clear();
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HashMap<int, nir_shader *> stages_nir_shaders;
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@@ -764,7 +765,7 @@ void RenderingShaderContainerD3D12::_nir_report_bitcode_bit_offset(uint64_t p_bi
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}
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#endif
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void RenderingShaderContainerD3D12::_set_from_shader_reflection_post(const String &p_shader_name, const RenderingDeviceCommons::ShaderReflection &p_reflection) {
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void RenderingShaderContainerD3D12::_set_from_shader_reflection_post(const RenderingDeviceCommons::ShaderReflection &p_reflection) {
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reflection_binding_set_uniforms_data_d3d12.resize(reflection_binding_set_uniforms_data.size());
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reflection_specialization_data_d3d12.resize(reflection_specialization_data.size());
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@@ -780,7 +781,7 @@ void RenderingShaderContainerD3D12::_set_from_shader_reflection_post(const Strin
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}
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}
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bool RenderingShaderContainerD3D12::_set_code_from_spirv(const Vector<RenderingDeviceCommons::ShaderStageSPIRVData> &p_spirv) {
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bool RenderingShaderContainerD3D12::_set_code_from_spirv(Span<ReflectedShaderStage> p_spirv) {
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#if NIR_ENABLED
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reflection_data_d3d12.nir_runtime_data_root_param_idx = UINT32_MAX;
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