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C#: Escape generated members
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@@ -144,7 +144,7 @@ namespace Godot.SourceGenerators
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.Append("' property.\n")
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.Append(" /// </summary>\n");
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source.Append(" public new static readonly global::Godot.StringName ");
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source.Append(" public new static readonly global::Godot.StringName @");
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source.Append(propertyName);
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source.Append(" = \"");
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source.Append(propertyName);
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@@ -161,7 +161,7 @@ namespace Godot.SourceGenerators
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.Append("' field.\n")
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.Append(" /// </summary>\n");
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source.Append(" public new static readonly global::Godot.StringName ");
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source.Append(" public new static readonly global::Godot.StringName @");
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source.Append(fieldName);
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source.Append(" = \"");
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source.Append(fieldName);
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@@ -316,10 +316,10 @@ namespace Godot.SourceGenerators
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{
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source.Append(" ");
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source.Append("if (name == PropertyName.")
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source.Append("if (name == PropertyName.@")
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.Append(propertyMemberName)
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.Append(") {\n")
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.Append(" this.")
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.Append(" this.@")
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.Append(propertyMemberName)
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.Append(" = ")
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.AppendNativeVariantToManagedExpr("value", propertyTypeSymbol, propertyMarshalType)
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@@ -337,11 +337,11 @@ namespace Godot.SourceGenerators
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{
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source.Append(" ");
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source.Append("if (name == PropertyName.")
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source.Append("if (name == PropertyName.@")
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.Append(propertyMemberName)
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.Append(") {\n")
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.Append(" value = ")
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.AppendManagedToNativeVariantExpr("this." + propertyMemberName,
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.AppendManagedToNativeVariantExpr("this.@" + propertyMemberName,
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propertyTypeSymbol, propertyMarshalType)
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.Append(";\n")
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.Append(" return true;\n")
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@@ -367,7 +367,7 @@ namespace Godot.SourceGenerators
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{
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source.Append(" properties.Add(new(type: (global::Godot.Variant.Type)")
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.Append((int)propertyInfo.Type)
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.Append(", name: PropertyName.")
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.Append(", name: PropertyName.@")
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.Append(propertyInfo.Name)
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.Append(", hint: (global::Godot.PropertyHint)")
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.Append((int)propertyInfo.Hint)
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