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GDScript: Fix main script detection
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@@ -140,7 +140,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
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} break;
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case GDScriptParser::DataType::CLASS: {
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result.kind = GDScriptDataType::GDSCRIPT;
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if (p_datatype.class_type->name == StringName()) {
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if (!p_datatype.class_type->owner) {
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result.script_type = Ref<GDScript>(main_script);
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} else {
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result.script_type = class_map[p_datatype.class_type->name];
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@@ -482,7 +482,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
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Variant script;
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int idx = -1;
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if (cn->cast_type.class_type->name == StringName()) {
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if (!cn->cast_type.class_type->owner) {
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script = codegen.script;
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} else {
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StringName name = cn->cast_type.class_type->name;
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@@ -1181,7 +1181,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
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Variant script;
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int idx = -1;
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if (assign_type.class_type->name == StringName()) {
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if (!assign_type.class_type->owner) {
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script = codegen.script;
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} else {
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StringName name = assign_type.class_type->name;
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@@ -1994,7 +1994,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner
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p_script->_signals[name] = p_class->_signals[i].arguments;
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}
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if (p_class->name != StringName()) {
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if (!p_class->owner) {
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parsed_classes.insert(p_class->name);
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}
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