You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-02 16:48:55 +00:00
Merge pull request #108987 from timothyqiu/plugins-list-cleanup
Clean up `EditorPluginList`
This commit is contained in:
@@ -47,6 +47,7 @@
|
||||
#include "core/version.h"
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/inspector/editor_context_menu_plugin.h"
|
||||
#include "editor/plugins/editor_plugin_list.h"
|
||||
#include "main/main.h"
|
||||
#include "scene/2d/node_2d.h"
|
||||
#include "scene/3d/bone_attachment_3d.h"
|
||||
@@ -9154,92 +9155,3 @@ EditorNode::~EditorNode() {
|
||||
|
||||
singleton = nullptr;
|
||||
}
|
||||
|
||||
/*
|
||||
* EDITOR PLUGIN LIST
|
||||
*/
|
||||
|
||||
void EditorPluginList::make_visible(bool p_visible) {
|
||||
for (int i = 0; i < plugins_list.size(); i++) {
|
||||
plugins_list[i]->make_visible(p_visible);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorPluginList::edit(Object *p_object) {
|
||||
for (int i = 0; i < plugins_list.size(); i++) {
|
||||
plugins_list[i]->edit(p_object);
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) {
|
||||
bool discard = false;
|
||||
|
||||
for (int i = 0; i < plugins_list.size(); i++) {
|
||||
if (plugins_list[i]->forward_canvas_gui_input(p_event)) {
|
||||
discard = true;
|
||||
}
|
||||
}
|
||||
|
||||
return discard;
|
||||
}
|
||||
|
||||
EditorPlugin::AfterGUIInput EditorPluginList::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) {
|
||||
EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
|
||||
for (int i = 0; i < plugins_list.size(); i++) {
|
||||
if ((!serve_when_force_input_enabled) && plugins_list[i]->is_input_event_forwarding_always_enabled()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
EditorPlugin::AfterGUIInput current_after = plugins_list[i]->forward_3d_gui_input(p_camera, p_event);
|
||||
if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) {
|
||||
after = EditorPlugin::AFTER_GUI_INPUT_STOP;
|
||||
}
|
||||
if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
|
||||
after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
|
||||
}
|
||||
}
|
||||
|
||||
return after;
|
||||
}
|
||||
|
||||
void EditorPluginList::forward_canvas_draw_over_viewport(Control *p_overlay) {
|
||||
for (int i = 0; i < plugins_list.size(); i++) {
|
||||
plugins_list[i]->forward_canvas_draw_over_viewport(p_overlay);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorPluginList::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
|
||||
for (int i = 0; i < plugins_list.size(); i++) {
|
||||
plugins_list[i]->forward_canvas_force_draw_over_viewport(p_overlay);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorPluginList::forward_3d_draw_over_viewport(Control *p_overlay) {
|
||||
for (int i = 0; i < plugins_list.size(); i++) {
|
||||
plugins_list[i]->forward_3d_draw_over_viewport(p_overlay);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorPluginList::forward_3d_force_draw_over_viewport(Control *p_overlay) {
|
||||
for (int i = 0; i < plugins_list.size(); i++) {
|
||||
plugins_list[i]->forward_3d_force_draw_over_viewport(p_overlay);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorPluginList::add_plugin(EditorPlugin *p_plugin) {
|
||||
ERR_FAIL_COND(plugins_list.has(p_plugin));
|
||||
plugins_list.push_back(p_plugin);
|
||||
}
|
||||
|
||||
void EditorPluginList::remove_plugin(EditorPlugin *p_plugin) {
|
||||
plugins_list.erase(p_plugin);
|
||||
}
|
||||
|
||||
bool EditorPluginList::is_empty() {
|
||||
return plugins_list.is_empty();
|
||||
}
|
||||
|
||||
void EditorPluginList::clear() {
|
||||
plugins_list.clear();
|
||||
}
|
||||
|
||||
@@ -1034,35 +1034,6 @@ public:
|
||||
void run_editor_script(const Ref<Script> &p_script);
|
||||
};
|
||||
|
||||
class EditorPluginList : public Object {
|
||||
GDSOFTCLASS(EditorPluginList, Object);
|
||||
|
||||
private:
|
||||
Vector<EditorPlugin *> plugins_list;
|
||||
|
||||
public:
|
||||
void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
|
||||
plugins_list = p_plugins_list;
|
||||
}
|
||||
|
||||
Vector<EditorPlugin *> &get_plugins_list() {
|
||||
return plugins_list;
|
||||
}
|
||||
|
||||
void make_visible(bool p_visible);
|
||||
void edit(Object *p_object);
|
||||
bool forward_gui_input(const Ref<InputEvent> &p_event);
|
||||
void forward_canvas_draw_over_viewport(Control *p_overlay);
|
||||
void forward_canvas_force_draw_over_viewport(Control *p_overlay);
|
||||
EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
|
||||
void forward_3d_draw_over_viewport(Control *p_overlay);
|
||||
void forward_3d_force_draw_over_viewport(Control *p_overlay);
|
||||
void add_plugin(EditorPlugin *p_plugin);
|
||||
void remove_plugin(EditorPlugin *p_plugin);
|
||||
void clear();
|
||||
bool is_empty();
|
||||
};
|
||||
|
||||
struct EditorProgressBG {
|
||||
String task;
|
||||
void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
#include "editor/import/3d/resource_importer_scene.h"
|
||||
#include "editor/import/editor_import_plugin.h"
|
||||
#include "editor/inspector/editor_inspector.h"
|
||||
#include "editor/plugins/editor_plugin_list.h"
|
||||
#include "editor/plugins/editor_resource_conversion_plugin.h"
|
||||
#include "editor/scene/3d/node_3d_editor_plugin.h"
|
||||
#include "editor/scene/canvas_item_editor_plugin.h"
|
||||
@@ -248,14 +249,12 @@ PopupMenu *EditorPlugin::get_export_as_menu() {
|
||||
|
||||
void EditorPlugin::set_input_event_forwarding_always_enabled() {
|
||||
input_event_forwarding_always_enabled = true;
|
||||
EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding();
|
||||
always_input_forwarding_list->add_plugin(this);
|
||||
EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding()->add_plugin(this);
|
||||
}
|
||||
|
||||
void EditorPlugin::set_force_draw_over_forwarding_enabled() {
|
||||
force_draw_over_forwarding_enabled = true;
|
||||
EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
|
||||
always_draw_over_forwarding_list->add_plugin(this);
|
||||
EditorNode::get_singleton()->get_editor_plugins_force_over()->add_plugin(this);
|
||||
}
|
||||
|
||||
void EditorPlugin::notify_scene_changed(const Node *scn_root) {
|
||||
|
||||
96
editor/plugins/editor_plugin_list.cpp
Normal file
96
editor/plugins/editor_plugin_list.cpp
Normal file
@@ -0,0 +1,96 @@
|
||||
/**************************************************************************/
|
||||
/* editor_plugin_list.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "editor_plugin_list.h"
|
||||
|
||||
bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) const {
|
||||
bool discard = false;
|
||||
|
||||
for (EditorPlugin *plugin : plugins_list) {
|
||||
if (plugin->forward_canvas_gui_input(p_event)) {
|
||||
discard = true;
|
||||
}
|
||||
}
|
||||
|
||||
return discard;
|
||||
}
|
||||
|
||||
EditorPlugin::AfterGUIInput EditorPluginList::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool p_serve_when_force_input_enabled) const {
|
||||
EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
|
||||
for (EditorPlugin *plugin : plugins_list) {
|
||||
if (!p_serve_when_force_input_enabled && plugin->is_input_event_forwarding_always_enabled()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
EditorPlugin::AfterGUIInput current_after = plugin->forward_3d_gui_input(p_camera, p_event);
|
||||
if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) {
|
||||
after = EditorPlugin::AFTER_GUI_INPUT_STOP;
|
||||
}
|
||||
if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
|
||||
after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
|
||||
}
|
||||
}
|
||||
|
||||
return after;
|
||||
}
|
||||
|
||||
void EditorPluginList::forward_canvas_draw_over_viewport(Control *p_overlay) const {
|
||||
for (EditorPlugin *plugin : plugins_list) {
|
||||
plugin->forward_canvas_draw_over_viewport(p_overlay);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorPluginList::forward_canvas_force_draw_over_viewport(Control *p_overlay) const {
|
||||
for (EditorPlugin *plugin : plugins_list) {
|
||||
plugin->forward_canvas_force_draw_over_viewport(p_overlay);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorPluginList::forward_3d_draw_over_viewport(Control *p_overlay) const {
|
||||
for (EditorPlugin *plugin : plugins_list) {
|
||||
plugin->forward_3d_draw_over_viewport(p_overlay);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorPluginList::forward_3d_force_draw_over_viewport(Control *p_overlay) const {
|
||||
for (EditorPlugin *plugin : plugins_list) {
|
||||
plugin->forward_3d_force_draw_over_viewport(p_overlay);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorPluginList::add_plugin(EditorPlugin *p_plugin) {
|
||||
ERR_FAIL_COND(plugins_list.has(p_plugin));
|
||||
plugins_list.push_back(p_plugin);
|
||||
}
|
||||
|
||||
void EditorPluginList::remove_plugin(EditorPlugin *p_plugin) {
|
||||
plugins_list.erase(p_plugin);
|
||||
}
|
||||
51
editor/plugins/editor_plugin_list.h
Normal file
51
editor/plugins/editor_plugin_list.h
Normal file
@@ -0,0 +1,51 @@
|
||||
/**************************************************************************/
|
||||
/* editor_plugin_list.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "editor/plugins/editor_plugin.h"
|
||||
|
||||
class Control;
|
||||
class InputEvent;
|
||||
|
||||
class EditorPluginList {
|
||||
LocalVector<EditorPlugin *> plugins_list;
|
||||
|
||||
public:
|
||||
bool forward_gui_input(const Ref<InputEvent> &p_event) const;
|
||||
void forward_canvas_draw_over_viewport(Control *p_overlay) const;
|
||||
void forward_canvas_force_draw_over_viewport(Control *p_overlay) const;
|
||||
EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool p_serve_when_force_input_enabled) const;
|
||||
void forward_3d_draw_over_viewport(Control *p_overlay) const;
|
||||
void forward_3d_force_draw_over_viewport(Control *p_overlay) const;
|
||||
|
||||
void add_plugin(EditorPlugin *p_plugin);
|
||||
void remove_plugin(EditorPlugin *p_plugin);
|
||||
};
|
||||
@@ -45,6 +45,7 @@
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/gui/editor_spin_slider.h"
|
||||
#include "editor/plugins/editor_plugin_list.h"
|
||||
#include "editor/run/editor_run_bar.h"
|
||||
#include "editor/scene/3d/gizmos/audio_listener_3d_gizmo_plugin.h"
|
||||
#include "editor/scene/3d/gizmos/audio_stream_player_3d_gizmo_plugin.h"
|
||||
@@ -1767,28 +1768,33 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
||||
EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
{
|
||||
EditorNode *en = EditorNode::get_singleton();
|
||||
EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
|
||||
if (!force_input_forwarding_list->is_empty()) {
|
||||
EditorPlugin::AfterGUIInput discard = force_input_forwarding_list->forward_3d_gui_input(camera, p_event, true);
|
||||
if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
|
||||
return;
|
||||
}
|
||||
if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
|
||||
|
||||
switch (en->get_editor_plugins_force_input_forwarding()->forward_3d_gui_input(camera, p_event, true)) {
|
||||
case EditorPlugin::AFTER_GUI_INPUT_PASS: {
|
||||
// Continue processing.
|
||||
} break;
|
||||
|
||||
case EditorPlugin::AFTER_GUI_INPUT_STOP: {
|
||||
return; // Stop processing.
|
||||
} break;
|
||||
|
||||
case EditorPlugin::AFTER_GUI_INPUT_CUSTOM: {
|
||||
after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
|
||||
} break;
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
EditorNode *en = EditorNode::get_singleton();
|
||||
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
|
||||
if (!over_plugin_list->is_empty()) {
|
||||
EditorPlugin::AfterGUIInput discard = over_plugin_list->forward_3d_gui_input(camera, p_event, false);
|
||||
if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
|
||||
return;
|
||||
}
|
||||
if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
|
||||
|
||||
switch (en->get_editor_plugins_over()->forward_3d_gui_input(camera, p_event, false)) {
|
||||
case EditorPlugin::AFTER_GUI_INPUT_PASS: {
|
||||
// Continue processing.
|
||||
} break;
|
||||
|
||||
case EditorPlugin::AFTER_GUI_INPUT_STOP: {
|
||||
return; // Stop processing.
|
||||
} break;
|
||||
|
||||
case EditorPlugin::AFTER_GUI_INPUT_CUSTOM: {
|
||||
after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3613,15 +3619,8 @@ static void draw_indicator_bar(Control &p_surface, real_t p_fill, const Ref<Text
|
||||
}
|
||||
|
||||
void Node3DEditorViewport::_draw() {
|
||||
EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
|
||||
if (!over_plugin_list->is_empty()) {
|
||||
over_plugin_list->forward_3d_draw_over_viewport(surface);
|
||||
}
|
||||
|
||||
EditorPluginList *force_over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
|
||||
if (!force_over_plugin_list->is_empty()) {
|
||||
force_over_plugin_list->forward_3d_force_draw_over_viewport(surface);
|
||||
}
|
||||
EditorNode::get_singleton()->get_editor_plugins_over()->forward_3d_draw_over_viewport(surface);
|
||||
EditorNode::get_singleton()->get_editor_plugins_force_over()->forward_3d_force_draw_over_viewport(surface);
|
||||
|
||||
if (surface->has_focus() || rotation_control->has_focus()) {
|
||||
Size2 size = surface->get_size();
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
#include "editor/gui/editor_toaster.h"
|
||||
#include "editor/gui/editor_zoom_widget.h"
|
||||
#include "editor/inspector/editor_context_menu_plugin.h"
|
||||
#include "editor/plugins/editor_plugin_list.h"
|
||||
#include "editor/run/editor_run_bar.h"
|
||||
#include "editor/script/script_editor_plugin.h"
|
||||
#include "editor/settings/editor_settings.h"
|
||||
@@ -4197,14 +4198,8 @@ void CanvasItemEditor::_draw_viewport() {
|
||||
RID ci = viewport->get_canvas_item();
|
||||
RenderingServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D());
|
||||
|
||||
EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
|
||||
if (!over_plugin_list->is_empty()) {
|
||||
over_plugin_list->forward_canvas_draw_over_viewport(viewport);
|
||||
}
|
||||
EditorPluginList *force_over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
|
||||
if (!force_over_plugin_list->is_empty()) {
|
||||
force_over_plugin_list->forward_canvas_force_draw_over_viewport(viewport);
|
||||
}
|
||||
EditorNode::get_singleton()->get_editor_plugins_over()->forward_canvas_draw_over_viewport(viewport);
|
||||
EditorNode::get_singleton()->get_editor_plugins_force_over()->forward_canvas_force_draw_over_viewport(viewport);
|
||||
|
||||
if (show_rulers) {
|
||||
_draw_rulers();
|
||||
|
||||
Reference in New Issue
Block a user