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mirror of https://github.com/godotengine/godot.git synced 2025-12-02 16:48:55 +00:00

Merge pull request #108987 from timothyqiu/plugins-list-cleanup

Clean up `EditorPluginList`
This commit is contained in:
Thaddeus Crews
2025-11-13 17:43:01 -06:00
7 changed files with 181 additions and 158 deletions

View File

@@ -47,6 +47,7 @@
#include "core/version.h"
#include "editor/editor_string_names.h"
#include "editor/inspector/editor_context_menu_plugin.h"
#include "editor/plugins/editor_plugin_list.h"
#include "main/main.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
@@ -9154,92 +9155,3 @@ EditorNode::~EditorNode() {
singleton = nullptr;
}
/*
* EDITOR PLUGIN LIST
*/
void EditorPluginList::make_visible(bool p_visible) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->make_visible(p_visible);
}
}
void EditorPluginList::edit(Object *p_object) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->edit(p_object);
}
}
bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) {
bool discard = false;
for (int i = 0; i < plugins_list.size(); i++) {
if (plugins_list[i]->forward_canvas_gui_input(p_event)) {
discard = true;
}
}
return discard;
}
EditorPlugin::AfterGUIInput EditorPluginList::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) {
EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
for (int i = 0; i < plugins_list.size(); i++) {
if ((!serve_when_force_input_enabled) && plugins_list[i]->is_input_event_forwarding_always_enabled()) {
continue;
}
EditorPlugin::AfterGUIInput current_after = plugins_list[i]->forward_3d_gui_input(p_camera, p_event);
if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) {
after = EditorPlugin::AFTER_GUI_INPUT_STOP;
}
if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
}
}
return after;
}
void EditorPluginList::forward_canvas_draw_over_viewport(Control *p_overlay) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->forward_canvas_draw_over_viewport(p_overlay);
}
}
void EditorPluginList::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->forward_canvas_force_draw_over_viewport(p_overlay);
}
}
void EditorPluginList::forward_3d_draw_over_viewport(Control *p_overlay) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->forward_3d_draw_over_viewport(p_overlay);
}
}
void EditorPluginList::forward_3d_force_draw_over_viewport(Control *p_overlay) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->forward_3d_force_draw_over_viewport(p_overlay);
}
}
void EditorPluginList::add_plugin(EditorPlugin *p_plugin) {
ERR_FAIL_COND(plugins_list.has(p_plugin));
plugins_list.push_back(p_plugin);
}
void EditorPluginList::remove_plugin(EditorPlugin *p_plugin) {
plugins_list.erase(p_plugin);
}
bool EditorPluginList::is_empty() {
return plugins_list.is_empty();
}
void EditorPluginList::clear() {
plugins_list.clear();
}